14.1.1 → 14.2.1
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
+ This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
+ Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
− (0s cooldown)Grants a Spell Shield.
+ Grants a Spell Shield.
− (0s cooldown)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
+ (0s)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
− (0s cooldown)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
+ (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
− Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90(0s cooldown)).
+ Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90(0s)).
− Mark your current location. After 4 seconds, return to that location (45(0s cooldown)).
+ Mark your current location. After 4 seconds, return to that location (45(0s)).
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Dealing physical damage grants Move Speed.
+ Dealing physical damage grants Move Speed.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ (0s)
− Every 8(0s cooldown), block the first Attack that would hit you. While the shield is broken, your first attack against a champion refunds 50% of its current Cooldown and grants 20% Movement Speed for a short duration.
+ Every 8(0s), block the first Attack that would hit you. While the shield is broken, your first attack against a champion refunds 50% of its current Cooldown and grants 20% Movement Speed for a short duration.
− Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect. (60(0s cooldown)).
+ Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect. (60(0s)).
+ This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
+ Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Earn 1000 gold from this item to transform it into Runic Compass, gaining
+ Earn 1000 gold from this item to transform it into Runic Compass. Gain a charge every
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Mark your current location. After 4 seconds, return to that location (60(0s cooldown)).
+ Mark your current location. After 4 seconds, return to that location (60(0s)).
− (0s cooldown)Upon taking damage that would reduce your Health below 30%, gain a Shield, size and Tenacity.
+ (0s)Upon taking damage that would reduce your Health below 30%, gain a Shield.
+ Dealing physical damage grants 20 Move Speed for 2 seconds.
− Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
+ Slow nearby enemies by 35% and gain 35% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
− After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and inflicts Expose Weakness, increasing damage taken by the inflicted enemy champion for 6s.
+ After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− (0s cooldown) per targetThe first basic attack against a champion Crits for 150% and heals for {{ Item_Melee_Ranged_Split }} + 8% of missing health. Excess healing is granted as temporary bonus Health.
+ The first basic attack against a champion Crits and heals. Excess healing is granted as temporary bonus Health.
+ Dealing physical damage grants 20 Move Speed for 2 seconds.
− Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
+ Slow nearby enemies by 35% and gain 35% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
− Alternate between Light and Dark on-hits each attack: Light attacks grant 0 Armor and Magic Resist (up to 0) for 5 seconds. Dark attacks grant 6% Armor Penetration and Magic Penetration (up to 30%) for 5 seconds.
+ Alternate between Light and Dark on-hits when attacking champions: Light attacks grant 0 Armor and Magic Resist (up to 0) for 5 seconds. Dark attacks grant 6% Armor Penetration and Magic Penetration (up to 30%) for 5 seconds.
− Mark your current location. After 5 seconds, return to that location (30(0s cooldown)).
+ Mark your current location. After 5 seconds, return to that location (30(0s)).
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− to heal the ally and deal magic damage per Shard to the nearest enemy champion.
+ to heal the ally and deal magic damage to the nearest enemy champion per Shard.
− Nearby allied Siege and Super Minions gain bonus Armor and Magic Resistance.
+ Nearby allied Siege and Super Minions gain bonus Armor and Magic Resist.
+ } (0s)
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s cooldown)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ Enter Stasis for 2.5 seconds.
− Gain 20 Ultimate Haste.
+ Gain Ultimate Haste.
− Damaging a champion with your Ultimate burns the ground beneath them, dealing 0 magic damage and reducing their Magic Resist by 0.
+ Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
+ (0s)
+ Gain an upgrading statue of yourself on kill.
+ Gain temporary AD based on the level of your statue on kill.
+ (0s)
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest health bonus health and Move Speed.
+ Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
+ } (0s)
+ This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
+ Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s cooldown)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ (0s)
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− (0s cooldown)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
+ (0s)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ For each 1000 max Health, gain 6% increased size, up to 30%.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 0% Increased Health & 6% Champion Size.
+ (0s) per targetCharge up a powerful attack against a champion over 0s while within 700 range of them. The charged attack deals 125 + 10% Item Health bonus physical damage, and grants 12% of that damage as permanent max Health.
+ (0s)
− (0s cooldown)When taking damage that would reduce you below 30% Health, gain a 0 Shield for 3s.
+ (0s)When taking damage that would reduce you below 30% Health, gain a 0 Shield for 3s.
− Deal physical damage to nearby enemies. This damage increases on low health enemies.
+ Deal physical damage to nearby enemies. This damage increases on low Health enemies.
+ Dealing physical damage grants Move Speed.
− (0s cooldown) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
+ (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Kill target lane minion (10(0s cooldown)).
+ Kill target lane minion (10(0s)).
− (0s cooldown)Remove all crowd control debuffs from an ally champion and restore Health.
+ (0s)Remove all crowd control debuffs from an ally champion and restore Health.
− (0s cooldown) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
+ (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
− Make a Promise to an ally (90(0s cooldown)).
+ Make a Promise to an ally (90(0s)).
− Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20(0s cooldown)).
+ Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20(0s)).
+ .
+ (0s)
− Choose a Nemesis to start building a Vendetta.
+ Choose your
− (90(0s cooldown))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
+ (90(0s))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
+ (0s)
− Designate an ally who is worthy of being your Knight
+ Designate an ally as Worthy.
− (0s cooldown)Your first basic attack against a champion slows them.
+ (0s)Your first basic attack against a champion Slows them.
− While in combat with champions, every 7 seconds, deal 0 magic damage to nearby enemy champions, healing for 200% of the damage dealt.
+ While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
− Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect. (15(0s cooldown)).
+ Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect. (15(0s)).
− (0s cooldown)Whenever you get a takedown on an enemy champion within 3s of damaging them, create a healing nova on their location that heals allies for 0.
+ Whenever you get a takedown on an enemy champion, create a nova on their location that heals allies.
− is triggered, Reveal all other enemy champions within 1200 range of them for 3 seconds.
+ is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
− (0s cooldown)When
+ (0s)When
− Choose a Nemesis (90(0s cooldown)).
+ Choose a Nemesis (90(0s)).
+ (0s)
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− While in combat with champions, every 7 seconds, deal 0 magic damage to nearby enemy champions, healing for 250% of the damage dealt.
+ While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
+ For each 1000 max Health, gain 6% increased size, up to 30%.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 0% Increased Health & 6% Champion Size.
+ (0s) per targetCharge up a powerful attack against a champion over 0s while within 700 range of them. The charged attack deals 125 + 10% Item Health bonus physical damage, and grants 12% of that damage as permanent max Health.
+ (0s)
− Dealing ability damage causes an explosion around the target dealing magic damage and damage based on the targets max Health.
+ Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Grants 80% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by -50% for 1.5 seconds (30(0s cooldown)).
+ Grants 80% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by -50% for 1.5 seconds (30(0s)).
+ Enter Stasis for 2.5 seconds.
− (0s cooldown)After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
+ (0s)After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
− (0s cooldown)Casting your Ultimate summons a storm around you for 5 seconds, dealing 50 magic damage per second and slows enemies by 30%.
+ (0s)Casting your Ultimate summons a storm around you for 5 seconds, dealing 50 magic damage per second and Slows enemies by 30%.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− (0s cooldown)Grants a Spell Shield that blocks the next enemy Ability.
+ (0s)Grants a Spell Shield that blocks the next enemy Ability.
− Designate an ally who is Worthy (60(0s cooldown)).
+ Designate an ally who is Worthy (60(0s)).
− (0s cooldown)Dealing 35% of a champion's maximum health within a short duration applies
+ Dealing 35% of a champion's maximum Health within a short duration applies
+ This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
+ Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
− to heal the ally and deal magic damage per Shard to the nearest enemy champion.
+ to heal the ally and deal magic damage to the nearest enemy champion per Shard.
+ (0s)
− Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90(0s cooldown)).
+ Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90(0s)).
− (0s cooldown) per targetThe first basic attack against a champion Crits for 150% and heals for {{ Item_Melee_Ranged_Split }} + 6% of missing health. Excess healing is granted as temporary bonus Health.
+ The first basic attack against a champion Crits and heals. Excess healing is granted as temporary bonus Health.
− Earn 1000 gold from this item to transform it into Black Mist Scythe.This item grants reduced gold from minions if you kill excessive numbers of them.
+ Earn 1000 gold from this item to transform it into Black Mist Scythe.This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
− Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion. (Refreshes after not taking damage for 20 seconds.)
+ Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Ahri
Aphelios
Blitzcrank
Briar
Camille
Chogath
Corki
Darius
Ezreal
Fizz
Garen
Gragas
Heimerdinger
Hwei
Illaoi
Jax
Jayce
KSante
Karma
Karthus
Leblanc
Lux
Maokai
Naafiri
Rumble
Shen
Singed
Taric
Teemo
Trundle
TwistedFate
Vayne
Veigar
Volibear
Zac
Zed