13.24.1 → 14.1.1
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
− Deal damage to nearby enemies. Restore Health for each champion hit.Mythic Passive: Grants all other Legendary items Health and Ability Haste.
+ Deal damage to nearby enemies. Restore Health for each champion hit.
− Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.All proceeds will be donated towards fighting Noxian animal cruelty.
+ Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.
− Increases all Healing and Shielding effectiveness on you.
+ Increases all Healing and Shielding effectiveness on you by 25%.
− Reduce incoming damage from Attacks.
+ Reduce incoming damage from attacks.
− Critical Strikes deal 25% less damage to you.
+ Critical Strikes deal less damage to you.
− Your abilities deal increased damage based on Critical Strike Chance.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Your abilities deal increased damage based on Critical Strike Chance.
− Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.
+ Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.
− Attacks deal physical damage to other nearby enemies. Cleave does not trigger on structures.Item performance differs for melee and ranged users.
+ Attacks deal physical damage to nearby enemies.Item performance differs for melee and ranged users.
+ Deal 0 physical damage to enemies around you.
+ (0s cooldown)
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. For every 200 Health or Mana restored this way, gain 35% Decaying Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
− Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
+ will deal bonus physical damage to your target and in a nearby shockwave.
+ On your next attack,
+ (0s cooldown)Your first basic attack against a champion slows them.
− Attacks apply physical damage based off of the target's current Health.
+ Attacks apply an additional enemy current Health physical damage On-Hit.
+ Basic attacks grant movement speed.
− After using an Ability, your next Attack is enhanced with additional damage.Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
+ After using an Ability, your next Attack is enhanced with additional physical damage.
+ Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
− Attacks apply magic damage On-Hit.
+ Attacks apply bonus magic damage on-hit.
− Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.
+ Attacks grant Ghosting and stacking Attack Speed.
− Stopwatch is broken, but can still be upgraded.
+ Armguard is broken, but can still be upgraded.
− Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
− Your abilities deal increased damage based on Critical Strike Chance.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Your abilities deal increased damage based on Critical Strike Chance.
− Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.
+ (90(0s cooldown))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
− Gain Ability Power based on Mana.
+ Gain Ability Power equal to 2% bonus Mana.
− Gain up to 100 Spectral Shards while moving. Gain Move Speed out of champion combat based on the number of Spectral Shards. While at max Shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.Mythic Passive: Grants all other Legendary items Attack Damage.
+ Gain 40 Move Speed while out of combat.
+ (0s cooldown)
− Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield.
+ Taking magic damage while on low Health grants a magic damage Shield.
+ Gain Move Speed after killing champions.
+ Gain Lethality outside of combat.
− Every third Attack deals additional physical damage. Repeated triggers on the same target increase the damage dealt.
+ Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
− Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.
+ Attacks apply 30 magic damage On-Hit.
− Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.
+ Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
+ Every fifth basic attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.
− While no allied champions are nearby you gain Armor and Magic Resist and Attacks deal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.
+ Nearby allied Siege and Super Minions gain bonus Armor and Magic Resistance.
− Increases all Healing and Shielding effectiveness on you.
+ Increases all Healing and Shielding effectiveness on you by 30%.
− Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.
+ Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
− Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.
+ Attacks apply 30 magic damage On-Hit.
− Energized Attacks gain an additional 60 magic damage.
+ Energized Attacks deal an additional 60 magic damage.
+ Basic attacks grant movement speed.
− After using an Ability, your next Attack is enhanced with additional damage.Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
+ After using an Ability, your next Attack is enhanced with additional physical damage.
+ Spell hits grant stacks. Your spells deal increased damage for each stack.
− Your Non-Ultimate spells gain (16 (+0.04 per 100 Bonus AD) | 12 (+0.03 per 100 Bonus AD)) Ability Haste, reduced to (8 (+0.02 per 100 Bonus AD) | 6 (+0.015 per 100 Bonus AD))) Ability Haste for Immobilizing spells.
+ Your Non-Ultimate spells gain Ability Haste.
− Mark your current location. After 4 seconds, return to that location (60s ).
+ Mark your current location. After 4 seconds, return to that location (60(0s cooldown)).
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− Fires chain lightning that bounces to and damages nearby enemies.
+ Your Energized Attack fires a chain lightning that deals magic damage.
+ (0s cooldown)
− . Strength of level-scaling effects are based on the ally's level.
+ Target an area to restore Health to allied champions and deal true damage to enemy champions.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
− Reduces the Attack Speed of nearby enemies.
+ Reduce the Attack Speed of nearby enemies by 20%.
− Reduce incoming damage from Attacks.
+ Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
+ Gain a % of your bonus Health as Ability Power.
− For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
+ For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
+ The strength of movement slowing effects is reduced.
− While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.''There's only one way you'll get this armor from me...'' - forgotten namesake
+ While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ (0s cooldown)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s cooldown)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
− Mark your current location. After 5 seconds, return to that location (30s ).
+ Mark your current location. After 5 seconds, return to that location (30(0s cooldown)).
+ (0s cooldown)
+ Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
+ Restore Mana every second. If you can't gain Mana, regenerate Health instead.Attacks deal additional damage to minions.
− Gain bonus Attack Damage equal to your max Mana.
+ Gain bonus Attack Damage based on Mana.
− every 8 seconds (max 4).
+ Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
− to restore Health and deals magic damage per Shard to the nearest enemy champion.
+ to heal the ally and deal magic damage per Shard to the nearest enemy champion.
− Take reduced damage against your Nemesis. They have reduced Tenacity while near you.
+ Take reduced damage against your Nemesis. They have reduced Tenacity while near you.Active can be cast at global range."She swore to dedicate her life to his destruction..."
− Choose a Nemesis (90s ).
+ Choose a Nemesis (90(0s cooldown)).
− . Strength of level-scaling effects are based on the ally's level.
+ Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
− Gain base AD as bonus Attack Damage.
+ Gain bonus Attack Damage.
− Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time, and Tenacity.
+ (0s cooldown)Upon taking damage that would reduce your Health below 30%, gain a Shield, size and Tenacity.
− .
+ Restore 3 Health per hit.Killing a lane minion grants 1 additional gold, up to 100. Killing 100 lane minions grants an additional 350 bonus gold.
+ (0s cooldown)
+ Slow nearby enemies by 40% and gain 40% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
− Attacks apply magic damage On-Hit.
+ Attacks apply 0 magic damage On-Hit.
− Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amountMythic Passive: Grants all other Legendary items Heal and Shield Power.
+ Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. For every 200 Health or Mana restored this way, gain 35% Decaying Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
− For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.Mythic Passive: Grants all other Legendary items Armor and Magic Resist.
+ During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
+ (0s cooldown)
+ Grants nearby allies Move Speed.
− Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.
+ Reduce nearby enemy champions Magic Resist. For each enemy affected, gain Magic Resist.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ (0s cooldown)
− Remove all crowd control debuffs and gain Move Speed.
+ Removes all crowd control debuffs (excluding Airborne) and grants 50% Move Speed for 1.5 seconds.
− You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (20s ).
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (20(0s cooldown)).
− Deal damage to nearby enemies. Restore Health for each champion hit.Goredrinker
+ Deal damage to nearby enemies. Restore Health for each champion hit.
+ Gain a % of your bonus Health as Ability Power.
− For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
+ For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
− Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90s ).
+ Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90(0s cooldown)).
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ (0s cooldown)After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
− Crush the Eye of the Herald, summoning Rift Herald. The Herald will proceed down the nearest lane and deal massive damage to any turrets in the way.
+ Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.
− Attacks apply magic damage On-Hit and grant Move Speed.
+ Attacks apply magic damage On-Hit.
− Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.
+ Grants 80% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by -50% for 1.5 seconds (30(0s cooldown)).
+ (Single use)Enter Stasis for 2.5 seconds.
− Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.
+ Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
− Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.
+ Attacks apply 30 magic damage On-Hit.
− Mark your current location. After 4 seconds, return to that location (45s ).
+ Mark your current location. After 4 seconds, return to that location (45(0s cooldown)).
+ For each second in combat with enemy champions, gain increased damage.
− Dealing damage with Abilities causes enemies to burn over time.Mythic Passive: Grants all other Legendary items Ability Haste.
+ Dealing damage with Abilities causes enemies to burn.
− If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
+ If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
− stacks are preserved between this item and Mejai's Soulstealer.
+ Kills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.
+ Grants nearby allies Move Speed.
+ (0s cooldown)
− For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.Mythic Passive: Grants all other Legendary items Armor and Magic Resist.
+ During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
+ (0s cooldown)
+ Deal physical damage to enemies around you.
− Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
+ (0s cooldown)Remove all crowd control debuffs from an ally champion and restore Health.
− Empowering or Protecting another ally Champion grants both allies Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
+ Empowering or Protecting another ally Champion grants both allies Move Speed.
+ Enter Stasis for 2.5 seconds.
+ (0s cooldown)
+ Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.
+ (0s cooldown)When
− also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
+ is triggered, Reveal all other enemy champions within 1200 range of them for 3 seconds.
+ Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
− Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90s ).
+ Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90(0s cooldown)).
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
− When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Speed.
+ (0s cooldown)When taking damage that would reduce you below 30% Health, gain a 0 Shield for 3s.
+ Gain 0 Armor Penetration.
− Damaging Abilities Slow enemies.
+ Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
− Moving and Attacking will generate an Energized Attack.
+ Moving and Attacking generates an Energized Attack.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
− Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.
+ (0s cooldown)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
− Gain bonus Health based on Mana.
+ Gain bonus Health equal to 0.
− Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.'These blessed waters still carry their power to the worthy.'
+ Gain 25% Base Health Regen per 25% Base Mana Regen.'These blessed waters still carry their power to the worthy.'
+ } (0s cooldown)
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
− Crush the Eye of the Herald, summoning Rift Herald. The Herald will proceed down the nearest lane and deal massive damage to any turrets in the way.
+ Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
+ After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 0% against you for 2.5s. (1.5(0s cooldown)).Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
− Increases your total Ability Power by 40%.
+ Increases your total Ability Power by 35%.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
+ Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 0% Increased Health & 6% Champion Size.
+ (0s cooldown)
+ Slow nearby enemies by 40% and gain 40% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
− Kill target lane minion (10s ).
+ Kill target lane minion (10(0s cooldown)).
+ Attacking a unit grants 0 Move Speed for 0 seconds.
− Healing or Shielding another ally grants you both Ability Power and Ability Haste.
+ Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
− Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
− Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.
+ Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.Max 5 stacks; 1 per champion.
+ Upon taking lethal damage, revive after a short delay.
− Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
+ Attacking a unit grants Move Speed.
+ (0s cooldown)Casting your Ultimate summons a storm around you for 5 seconds, dealing 50 magic damage per second and slows enemies by 30%.
− Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect. (15s ).
+ Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect. (15(0s cooldown)).
− After using an Ability, your next Attack is enhanced with additional magic damage.
+ (0s cooldown)After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
− damage dealt to minions and jungle monsters is 60.{{ Item_Melee_Ranged_Rules }}
+ damage dealt to minions and jungle monsters is 60.{{ Item_Melee_Ranged_Rules }}{{ Item_OnActivation }} {{ Item_Cooldown }}
+ Deal physical damage to enemies around you.
− Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
+ Taking damage from champions restores Mana.Casting an ability heals over time.
− Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
+ Magic damage and true damage critically strikes low health enemies.
− You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (30s ).
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (30(0s cooldown)).
− every 8 seconds (max 4).
+ Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
− Gain bonus Health equal to Total Mana.
+ Gain bonus Health equal to 0.
− Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
− Critical Strikes deal 25% less damage to you.
+ Critical Strikes deal 30% less damage to you.
− While above 70% Health, gain additional Attack Damage.
+ Gain additional Attack Damage while above certain health.
+ Your damage executes champions that are below 5% Health.
+ Champion kills grant an additional 25 gold.
+ (0s cooldown)
− Designate an ally who is Worthy..
+ Designate an ally who is worthy of being your Knight
+ Attacks deal an additional 5 physical damage to minions.Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
− Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
− Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.
+ Your Energized Attack deals bonus magic damage and gains bonus range.
− Your abilities deal increased damage based on Critical Strike Chance.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Your abilities deal increased damage based on Critical Strike Chance.
− Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
+ Attacking a unit grants Move Speed.
− Gain 20% of your Promised ally's Ability Power, and grant your Promised ally 20% of your Ability Haste.
+ Gain 20% of your Promised ally's Ability Power, and grant your Promised ally 20% of your Ability Haste.Champions can only be linked by one Wordless Promise at a time.
− Make a Promise to an ally (90s ).
+ Make a Promise to an ally (90(0s cooldown)).
− Gain up to 100 Spectral Shards while moving. Gain Move Speed out of champion combat based on the number of Spectral Shards. While at max Shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.Mythic Passive: Grants all other Legendary items Attack Damage.
+ Gain 40 Move Speed while out of combat.
+ (0s cooldown)
− Damaging Abilities Slow enemies.
+ Damaging Abilities Slow enemies by 30% for 1 second.
− Gain up to 100 Spectral Shards while moving. Gain Move Speed out of champion combat based on the number of Spectral Shards. While at max Shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.Mythic Passive: Grants all other Legendary items Attack Damage.
+ Gain 40 Move Speed while out of combat.
+ (0s cooldown)
− Fires chain lightning that bounces to and damages nearby enemies.
+ Your Energized Attack fires a chain lightning that deals magic damage.
+ (0s cooldown)
− Damaging a champion generates a stack of 2.5% Move Speed every 1.5 seconds for the next 5 seconds up to 10% Move Speed. At 4 stacks, gain an additional 10% Move Speed (20% Move Speed total). Dealing damage refreshes this effect.
+ Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
− Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amountMythic Passive: Grants all other Legendary items Heal and Shield Power.
+ Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
− to restore Health and deals magic damage per Shard to the nearest enemy champion.
+ to heal the ally and deal magic damage per Shard to the nearest enemy champion.
− Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
+ You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.
− Choose a Nemesis to start building a Vendetta (90s).
+ Choose a Nemesis to start building a Vendetta.
− Attacks and Abilities deal physical damage to other nearby enemies.
+ Attacks deal physical damage to nearby enemies.
+ Deal physical damage to enemies around you.
+ (0s cooldown)
+ Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).
− Gain a Spell Shield that blocks the next enemy Ability.
+ Gain a Spell Shield.
− Grants a Spell Shield that blocks the next enemy Ability.
+ (0s cooldown)Grants a Spell Shield.
− Whenever a Champion dies that you recently damaged, refund some of your Ultimate Ability's total cooldown.
+ Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
− Your abilities deal increased damage based on Critical Strike Chance.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Your abilities deal increased damage based on Critical Strike Chance.
− Increases your total Ability Power by 40%.
+ Increases your total Ability Power by 35%.
− When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
+ Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
− Designate an ally who is Worthy..
+ Designate an ally who is Worthy (60(0s cooldown)).
− Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.
+ Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.Max 5 stacks; 1 per champion.
+ Gain Move Speed after killing champions.
+ Gain Lethality outside of combat.
+ } (0s cooldown)
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
− Earn 1000 gold from this item to transform it into Black Mist Scythe.
+ Earn 1000 gold from this item to transform it into Black Mist Scythe.This item grants reduced gold from minions if you kill excessive numbers of them.
− Moving and Attacking will generate an Energized Attack.
+ Moving and Attacking generates an Energized Attack.
− Deal damage to nearby enemies. Restore Health for each champion hit.Goredrinker
+ Deal damage to nearby enemies. Restore Health for each champion hit.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30s ).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− Empowering or Protecting another ally Champion grants both allies Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
+ Empowering or Protecting another ally Champion grants both allies Move Speed.
+ Gain increased size based on Total Health.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
+ (0s cooldown) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
− Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect. (60s ).
+ Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect. (60(0s cooldown)).
− Gain Ability Power equal to bonus Mana.
+ Gain Ability Power equal to your bonus Mana.
− every 8 seconds (max 4).
+ Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
− Damaging Abilities Slow enemies.
+ Damaging Abilities Slow enemies by 30% for 1 second.
− Gain up to 100 Spectral Shards while moving. Gain Move Speed out of champion combat based on the number of Spectral Shards. While at max Shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.Mythic Passive: Grants all other Legendary items Attack Damage.
+ Gain up to 100 Spectral Shards while moving. Gain up to 40 Move Speed out of combat based on the number of Spectral Shards. While at max shards, gain {{ Item_Melee_Ranged_Split_B }} Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.{{ Item_Mythic_Passive }} 7 Attack Damage. {{ Item_Ghosting }}The dearly beloved gathered, but soon there would be much more to mourn.{{ Item_Active_Named }}
− Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.
+ Reduce nearby enemy champions Magic Resist. For each enemy affected, gain Magic Resist.
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items 5 Attack Damage.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
+ Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 7% of your max Health as bonus physical damage, and grants you 12% of that amount as permanent max Health. (20s) cooldown per target.Mythic Passive: Grants all other Legendary items 0% Increased Health & 6% Champion Size.
− Healing or Shielding another ally enhances you both, granting Attack Speed and magic damage On-Hit.
+ Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
− Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
+ will deal bonus physical damage to your target and in a nearby shockwave.
+ On your next attack,
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
+ Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.
− Attacks against champions deal additional physical damage.
+ Attacks against champions deal an additional 0 physical damage (On-Hit). Damaging Abilities against champions deal an additional {{ Item_Melee_Ranged_Split }} physical damage.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ (0s cooldown)Grants a Spell Shield that blocks the next enemy Ability.
− Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20s ).
+ Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20(0s cooldown)).
− Damage taken is dealt to you over time instead.
+ A % of damage taken is dealt to you over time.
− Champion takedowns cleanse
+ When a champion that you have damaged dies, cleanse
− remaining damage pool and restore Health over time.
+ remaining damage pool and heal over a few seconds.
+ (Single use)Enter Stasis for 2.5 seconds.
+ Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.
+ Gain increased size based on Total Health.
− Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
+ (0s cooldown) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
− Deal damage to nearby enemies. Restore Health for each champion hit.Mythic Passive: Grants all other Legendary items Health and Ability Haste.
+ Deal damage to nearby enemies. Restore Health for each champion hit.
+ (0s cooldown)
+ Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
− Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
+ Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
− Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.
+ Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30s ).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s cooldown)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
+ Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
+ Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
− stacks are preserved between this item and Dark Seal.
+ Kills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.Gain Move Speed if you have at least 10 stacks.
Corki
Hwei
Karthus
Naafiri
Orianna
Sylas
Syndra
Veigar
Velkoz
Warwick
Yone
Zilean