14.21.1 → 14.22.1
+ Champion kills grant 25 bonus gold.
+ Your damage executes champions that are below 5% Health.
− Attacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.
+ When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
− Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (15(0s) per champion).
+ Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).
− Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Energized stacks twice as fast in Arena.
+ Your Energized Attack applies 40 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Energized stacks twice as fast in Arena.
− Every 5 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
+ Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
− Grants a Spell Shield that blocks the next enemy Ability.
+ (0s)Gain a Spell Shield that blocks the next enemy Ability.
− Choose a Nemesis.
+ Choose a Nemesis (90(0s)).
− After 2 combat rounds, this item gains an additional Ability Power, Health, and Mana, and you gain a level.
+ After 2 combat rounds, this item gains an additional 40 Ability Power, 200 Health, and 200 Mana, and you gain a level.
− When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
+ When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
− For each second in combat with enemy champions, deal 2% bonus damage, up to 10%. At maximum strength, gain Omnivamp.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
− Your Abilities deal up to an additional 25% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s)) until your next action.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
+ Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
− Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
+ Remove all crowd control debuffs and gain Move Speed.
− Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 16% of your max Health over the duration (45(0s)).Mythic Passive: Grants all other Legendary items 75 Health.
+ Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).Mythic Passive: Grants all other Legendary items 75 Health.
− Magic damage and true damage critically strikes enemies below 35% Health, dealing 20% increased damage. If that damage would have already critically struck, increase that damage by 20%.
+ Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
− Upon taking damage that would reduce your Health below 30%, gain a 350 + 25% current Mana Shield for 3s (0s).
+ Upon taking damage that would reduce your Health below 30%, gain a 200 + 20% current Mana Shield for 3s (0s).
+ After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.
+ After entering a bush your next damaging Attack or Ability on enemy champions deals 10% of their current health over 4 seconds, revealing them and reducing their vision radius for the duration. (5(0s)).
− Attacks deal physical damage to nearby enemies.
+ Attacks and Abilities deal physical damage to other nearby enemies.
+ (0s)
− Restore 300 - 600 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
+ Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
+ Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
− Increases all Healing and Shielding effectiveness on you by 30%.
+ Increases all Healing and Shielding effectiveness on you by 25%.
− Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.
+ Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
+ (0s)
− Grant nearby allies a 600 - 1200 Shield that decays over 5 seconds.
+ Grant nearby allies a Shield, decaying over time.
− After using an Ability, your next Attack deals bonus physical damage On-Hit.
+ After using an Ability, your next Attack is enhanced with additional damage.
− Attacks grant Mana On-Hit.
+ Basic attacks refund mana on-hit.
− After using an Ability, your next Attack deals bonus magic damage On-Hit.
+ After using an Ability, your next Attack is enhanced with additional magic damage.
+ Gain up to {{ Item_Melee_Ranged_Split_C }} increased move speed, based on your missing health (Maxed when below 0% Health).{{ Item_Melee_Ranged_Rules }}
− Gain 15 Basic Ability Haste.
+ Your Non-Ultimate spells gain {{ Item_Melee_Ranged_Split }} Ability Haste, reduced to {{ Item_Melee_Ranged_Split_B }} Ability Haste for Immobilizing spells.
− Healing or Shielding an ally grants you both Ability Power and 0% Move Speed for 4 seconds.
+ Healing or Shielding an ally grants you both 45 Ability Power for 4 seconds.
− After using an Ability, your next Attack deals bonus physical damage On-Hit.
+ After using an Ability, your next Attack is enhanced with additional physical damage.
− Attacking grants 20 Move Speed for 2 seconds.
+ Basic attacks grant Move Speed.
+ Reduce incoming damage from Attacks.
− Reduce the Attack Speed of nearby champions by 20%.
+ Reduces the Attack Speed of nearby enemies.
− has a cooldown.
+ Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
− Killing minions or monsters fires chain lightning that deals magic damage.
+ Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
− Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.
+ Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
+ (0s)
− Slow nearby enemies by 70% for 2 seconds.
+ Slow nearby enemies.
− Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit.
+ Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 25% Attack Speed and 20 magic damage On-Hit.
− Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 5 seconds and 12% Omnivamp until end of combat.
+ triggers, gain Omnivamp until the end of combat.
− Gain Health.
+ Gain bonus Health based on Mana.
− (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds. The Shield is increased by 80% if more than one enemy is nearby.
+ Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.
+ While above 80% Health, gain additional Attack Damage.
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120(0s)).
− Dash in target direction, unleashing missiles that deal magic damage.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
− Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
+ Taking magic damage from enemy Champions grants a stack of Steadfast (max 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
− While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
+ While at 8 stacks of Steadfast, gain 70 Magic Resist and 6% increased Move Speed.
− Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
+ Healing or shielding yourself or an ally chains to the other champion, healing 30% or shielding 35% of the original amount.
− Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
+ Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
− Gain 20 Ultimate Ability Haste.
+ Your Ultimate spells gain Ability Haste.
− Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
+ Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.
− For each 1000 max Health, gain 3% increased size, up to 30%.
+ Gain increased size based on Total Health.
− If an enemy champion is nearby for a few seconds, your next Attack against them deals 125 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health.
+ (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
− is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
+ also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
− After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 20% increased damage for 5 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
+ After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
− Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 35% damage.
+ Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
+ (0s)
− Grant nearby allies 60% Move Speed for 4 seconds.
+ Grants nearby allies Move Speed for a few seconds.
− Nearby allied siege and super minions gain Armor and Magic Resist.
+ Nearby allied siege and super minions gain Armor and Magic Resist.
− Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
+ Every fifth Attack against champions and epic monsters deals bonus physical damage, increased to against structures.
+ (0s)
− Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 150 - 240 Health.
+ Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
+ Your Ultimate Abilities deal 20% increased damage.
− to restore Health and deal magic damage to the nearest enemy champion per Shard.
+ to restore Health and deals magic damage per Shard to the nearest enemy champion.
− , up to 3. Healing or Shielding an ally consumes all
+ . Healing or Shielding an ally consumes all
− Your Energized Attack applies bonus magic damage and grants 50% Move Speed for 1.5s.Energized stacks twice as fast in Arena.
+ Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 1.5s.Energized stacks twice as fast in Arena.
− You are permanently On Fire!Requires Augment: Quest: Urf's Champion"It must do something...Declined, it does EVERYTHING"
+ You are permanently On Fire!"It must do something...Declined, it does EVERYTHING"
+ On-Attack, gain 20% Critical Strike Chance permanently up to 25%.
+ On-Attacking an enemy champion, gain 30% Attack Speed for 4 seconds (40 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
− Deal physical damage and Slow nearby enemies by 40%.Gain 40% decaying Move Speed per champion hit for 3 seconds.
+ Deal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.
− Attacks deal bonus magic damage On-Hit.
+ Attacks apply magic damage On-Hit and grant Move Speed.
− Attacks deal bonus magic damage On-Hit.
+ Attacks apply magic damage On-Hit.
− (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health and granting you both 25% Move Speed for 2 seconds.
+ (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health and granting you both 0% Move Speed for 0.01 seconds.
− Dealing damage with Abilities increase your Champion Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
+ Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
− Attacking a champion 3 times Slows them by 30% for 1 second.
+ (0s)Your first basic attack against a champion Slows them.
− Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
+ Attacks apply an additional enemy current Health physical damage On-Hit.
− A percentage of damage taken is dealt to you over 3 seconds instead.
+ Damage taken is dealt to you over time instead.
− remaining damage and restore Health over 2 seconds.
+ remaining damage pool and restore Health over time.
− When a champion that you damaged within 3 seconds dies, cleanse
+ Champion takedowns cleanse
+ Gain bonus Attack Damage based off of bonus Health.
− Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.
+ Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
− After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
+ damage by 0% for 1 seconds (max stacks 1).
Aatrox
Anivia
Blitzcrank
Briar
Corki
Fizz
Illaoi
Jax
KSante
Kassadin
Katarina
Khazix
Lillia
Maokai
MonkeyKing
Mordekaiser
Poppy
Rumble
Seraphine
Shen
Swain
Sylas
Syndra
Udyr
Varus
Vayne
Velkoz
Warwick