16.8.1 → 16.9.1
− Healing or Shielding an ally grants you both Ability Power for 4 seconds.
+ Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
+ Moving and Attacking generates an Energized Attack.
+ Your Energized Attacks trigger your Autocast effects.
− While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing physical damage and applying their On-Hit effects.Covering Fire cannot trigger other Covering Fire.
+ Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects.
− Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
+ Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
− Dashes and Stealth stack Energized 75% faster.
+ Damaging an Enemy Champions with an ability triggers Energized if it is ready.
− Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
+ Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
− Dashes and Stealth stack Energized 75% faster.
+ Damaging an Enemy Champions with an ability triggers Energized if it is ready.
− Increases all Healing and Shielding effectiveness on you by 30%.
+ Increases all Healing and Shielding effectiveness on you by 30%.
− (0s)After using an Ability, your next Attack deals bonus magic damage On-Hit and applies On-Hit effects an additional time.
+ (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
− At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 10 Attack Damage and refreshes your Ultimate's Cooldown.
+ At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
− Summon a Gustwalker that assists you against monsters.
+ Summon a Gustwalker that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
− Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
+ Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
− Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for for 3s.
+ Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
− On spell cast, gain 2.5% critical chance for 6 seconds, stacking up to 20%.
+ On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.
− Increases your total Ability Power by 50%.Requires Augment: Quest: Wooglet's Witchcap
+ Increases your total Ability Power by 50% (0).
− After using an Ability, your next Attack is enhanced with additional physical damage.
+ After using an Ability, your next Attack is enhanced with additional physical damage.
− Summon a Jungle Pet that assists you against monsters.
+ Summon a Mosstomper that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
− When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks.When you Attack, reduce your Ability Cooldowns by 0.5 seconds.
+ When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks.When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
− Increases effects of Power Flower by 20%. Gain 100 Move speed for 3s after attacking a plant.
+ Increases effects of Power Flower by 20%. Gain 100 Move Speed for 3s after attacking a plant.
− On Champion Takedown, Heal yourself and your ally for 18% of the Target's Max Health.
+ On Champion Takedown, steal 10% of their stats and size for the rest of the round.
− On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 12% (reduced to 4% for Ultimates).
+ On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 20% (reduced to 5% for Ultimates).
− On Champion Takedown, Heal yourself and your ally for 18% of the Target's Max Health.
+ On Champion Takedown, steal 10% of their stats and size for the rest of the round.
− Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds.
+ Shocks the target enemy champion, dealing magic damage and Slowing them by 40% for 2 seconds.
− Immobilizing or Grounding an enemy champion grants 25 stacks for 10 seconds. While at 100 stacks, Immobilizing an enemy champion applies On-Hit effects 3 times.
+ Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times.
− Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
+ Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.
− Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
+ Basic Attacks grant extra Energized stacks.
− Summon a Scorchclaw that assists you against monsters.
+ Summon a Scorchclaw that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
− Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 800 units.
+ Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units.
− Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
+ Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
− Your Autocast Cooldowns are reduced by 1 seconds and benefit from your Ability Haste.
+ Your Autocast spells benefit from your Ability Haste.
+ Gain 30 Ultimate Haste.
− Upon casting your Ultimate you Transcend, increasing your Max Health by for 9s. While Transcended, you and allies within 1200 range of you heal for () over the duration (0s).
+ Upon casting your Ultimate you Transcend, increasing your Max Health by for 9 seconds. While Transcended, you and allies within 5000 range of you heal for () over the duration (0s).
− When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds.
+ When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.
− Convert excess healing from your Lifesteal to a Shield.
+ Convert excess healing from your Life Steal to a Shield.
− Upon taking damage that would reduce your Health below 30%, gain a 350 + 20% maximum Mana Shield for 3s (0s).
+ Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s).
− Summon a Jungle Pet that assists you against monsters.
+ Summon a Mosstomper that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
− Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for for 3s.
+ Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
− On spell cast, gain 2.5% critical chance for 6 seconds, stacking up to 20%.
+ On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.
− Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 26%, increased by 0% per round win and -3% each round lost after acquiring this item.
+ Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.
− Summon a Gustwalker that assists you against monsters.
+ Summon a Gustwalker that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
− Summon a Scorchclaw that assists you against monsters.
+ Summon a Scorchclaw that assists you against monsters.The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
− Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
+ Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to up to targets.
− Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
+ Basic Attacks grant extra Energized stacks.
− Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (25 second Cooldown).Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
+ (0s)Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed.Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
− Immobilizing Crowd Control effects you apply roll your Critical Chance to increase their duration by 0.25 +33% seconds.
+ When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.
− Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.
+ Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds.
− (0s)After using an Ability, your next Attack deals bonus magic damage On-Hit and applies On-Hit effects an additional time.
+ (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
Briar
Elise
Ezreal
Galio
Gangplank
Gragas
JarvanIV
Kennen
KogMaw
Lux
Malphite
Maokai
Mordekaiser
Nautilus
Nocturne
Ornn
Quinn
Shyvana
TahmKench
Taliyah
Talon
Teemo
Trundle
Tryndamere
Twitch
Udyr
Varus
Veigar
XinZhao
Zeri
Zilean
Zoe