15.4.1 → 15.5.1
− At combat start gain 40 max Health per 10% bonus Attack Speed.
+ At combat start gain 50 max Health per 10% bonus Attack Speed.
− Immobilizing an enemy champion grants 25 stacks for 8 seconds. While at 100 stacks, Pull nearby enemies every 8 seconds, and Immobilizing an enemy champion applies On-Hit effects 3 times.
+ Immobilizing or Grounding an enemy champion grants 25 stacks for 10 seconds. While at 100 stacks, Immobilizing an enemy champion applies On-Hit effects 3 times.
− Gain +4% Ability Power per 300 Missing Health, up to 40%.
+ Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.
− damage by 0% for 1 seconds (max stacks 1).
+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
− (8s, max 4 charges)Landing Attacks and Abilties grant 3 max Mana (doubled vs. champions).Transforms into Fimbulwinter at 360 max Mana.
+ (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms into Fimbulwinter at 360 max Mana.
− Threshold 130 Bonus Attack Damage and 180 Ability Power: At the start of each combat, randomly enter either the Spirit World or the Material World.Spirit World: Gain 20% Ability Power and Ability Haste.Material World: Gain 20% Attack Damage and Attack Speed.
+ Threshold 130 bonus AD and 180 AP: Chakram orbit you, dealing continuous damage to enemies they strike.Spirit World: Gain Ability Power and Ability Haste.Material World: Gain Attack Damage and Attack Speed.
− Gain up to 12% increased AD based on your percent missing Health.
+ Gain up to 15% increased AD based on your percent missing Health.
+ Convert excess healing from your Lifesteal to a Shield.
− Your Abilities deal up to an additional {{ Item_Melee_Ranged_Split_Dynamic }} damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Intangible for 1.5 seconds.
+ Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
+ Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
− Gain bonus Health equal to .
+ Gain bonus Health equal to Total Mana.
− For 4 seconds, gain 80% Move Speed when facing visible enemy champions. When an enemy champion is nearby or after the duration ends, unleash a shockwave, slowing nearby enemies for 60% for 2 seconds.
+ Remove all crowd control debuffs (excluding Airborne) and become Unstoppable for 3 seconds.
− Gain +1% Heal and Shield Power per 100 Missing Health, up to 35%.
+ Gain +2.5% Heal and Shield Power per 100 Missing Health, up to 60%.
− Taking magic damage from enemy Champions grants a stack of Steadfast (max 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
+ Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
− While at 8 stacks of Steadfast, gain 70 Magic Resist and 6% increased Move Speed.
+ While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
− Attacks against champions deal an additional physical damage (On-Hit). Damaging Abilities against champions deal an additional {{ Item_Melee_Ranged_Split }} physical damage.
+ Attacks against champions deal additional physical damage.
− Gain bonus Attack Damage equal to .
+ Gain bonus Attack Damage based on Mana.
− Healing or Shielding an ally grants you both 45 Ability Power for 4 seconds.
+ Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
− Dealing magic damage to champions grants 5% magic penetration for 6 seconds. (stacks 6 times).
+ Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
− Reduce nearby enemy champions Magic Resist by 30%.
+ Nearby enemy champions take 12% more magic damage.
+ duration to return to your marked location early.
− (0s)Mark your current location. After 5 seconds, return to that location.
+ (0s)Mark your current location. After 5 seconds, return to that location. You may recast at any point during
− After using an Ability, your next Attack is enhanced with additional magic damage.
+ (0s)After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit.
− Choose a Nemesis (90(0s)).
+ Choose a Nemesis (90s).
− Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
+ Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.
− Dealing damage to an enemy champion reduces any shields they gain by % for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce shields on them by %.
+ Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.
− Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration.
+ Upon casting your Ultimate you Transcend, increasing your Max Health by for 9s. While Transcended, you and allies within 1200 range of you heal for () over the duration (0s).
− Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 5% per Dragon Soul you possess.Every 2 rounds, gain a Dragon Soul.If you already have every elemental soul and would gain another, an ancient power awakens within...
+ Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess.Every 2 rounds, gain a Dragon Soul.If you already have every elemental soul and would gain another, an ancient power awakens within...
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage.
+ Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
− On Attack, fire chain lightning that deals 90 magic damage, hitting up to 6 targets.Energized stacks twice as fast in Arena.
+ Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
− Gain 1% critical chance per 100 bonus health, up to 30%.
+ Gain 0-30% Critical Strike Chance, scaling with your bonus Health.
− (8s, max 4 charges)Landing Attacks and Abilties grant 6.5 max Mana (doubled vs. champions).Transforms into Fimbulwinter at 360 max Mana.
+ (8s, max 4 charges)Landing Attacks and Abilities grant 6.5 max Mana (doubled vs. champions).Transforms into Fimbulwinter at 360 max Mana.
− (0s)On Attack or when damaging an enemy with an ability, summon 3 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 5 seconds.When you die, spawn 6.
+ (0s)On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds.When you die, spawn 6.
− Ability hits and Attacks On-Hit heals you for 1.5% of the Target's Current Health and applies a Burn that deals +2% missing Health physical damage per second for 4 seconds.
+ (0s)Your next Ability hit deals % to % current health physical damage over 4 seconds, based on how much more maximum health they have than you.
− Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
+ Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
− Healing or shielding yourself or an ally chains to the other champion, healing 30% or shielding 35% of the original amount.
+ Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
− Roll to gain an additional reroll.
+ Roll to gain 1 additional reroll.
− deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
+ After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
− (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health and granting you both 0% Move Speed for 0.01 seconds.
+ (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
− Gain Ability Power equal to 1% bonus Mana.
+ Gain Ability Power equal to 2% bonus Mana.
− If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
+ If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
− Gain Bonus Health equal to 10% of your Item Health (0).
+ Gain bonus Health equal to 10% of your Item Health (0).
− Increases all Healing and Shielding effectiveness on you by 25%.
+ Increases all Healing and Shielding effectiveness on you by 30%.
− Deal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.
+ Deal physical damage and Slow nearby enemies by 40%.Gain 40% decaying Move Speed per champion hit for 3 seconds.
+ Casting your Ultimate summons a storm around you. The storm deals magic damage per second to enemy Champions and Slows them.
− After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
+ After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.
− Healing or Shielding an ally grants you both 45 Ability Power for 4 seconds.
+ Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
− Attacking a champion adds a stack for 5 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (45 second Cooldown).Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
+ Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (25 second Cooldown).Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
+ Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
− Your Non-Ultimate spells gain {{ Item_Melee_Ranged_Split }} Ability Haste, reduced to {{ Item_Melee_Ranged_Split_B }} Ability Haste for Immobilizing spells.
+ Gain 25 Basic Ability Haste.
− Attacks and Abilities deal physical damage to other nearby enemies.
+ Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.
− Champion kills grant 25 bonus gold.
+ Champion kills grant 100 bonus gold.
− Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 25% Attack Speed and 20 magic damage On-Hit.
+ Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit.
− On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 1% and Base Health Regen by 10%.
+ On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.
+ Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
+ While no allied champions are within 1000 range, you gain Armor and Magic Resist.
− Your Energized Attack applies 40 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Energized stacks twice as fast in Arena.
+ Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Energized stacks twice as fast in Arena.
− On-Attack, gain 0.2% Critical Strike Chance permanently up to 25%.
+ On-Attack, gain Critical Strike Chance permanently up to 25%.
− After 2 combat rounds, this item gains an additional 40 Ability Power, 200 Health, and 200 Mana, and you gain a level.
+ After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.
− You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120(0s)).
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).
+ Dealing magic or true damage to champions grants Move Speed for 4 seconds.
− Gain Ability Power equal to 2% bonus Mana.
+ Gain Ability Power equal to 4% bonus Mana. (0).
− Upon taking damage that would reduce your Health below 30%, gain a 200 + 20% current Mana Shield for 3s (0s).
+ Upon taking damage that would reduce your Health below 30%, gain a 350 + 25% current Mana Shield for 3s (0s).
Ambessa
Ashe
Aurora
Chogath
DrMundo
Elise
Jinx
KSante
KogMaw
Poppy
Seraphine
Skarner
Soraka
Yorick
Zed